![]() ![]() Mi-24V / P - IR signature suppression, IR Counter Measures and Electro-optical modulator modules have been added. Mi-4 - engine and compressor modifications for the reciprocating-engine have been fixed.(m3 Bradley)Īircraft model, damage model, characteristic and weaponry changes: This feature has been enabled for most ATGM vehicles, that had it in reality. Mechanics that limit ATGM vehicle cruise control speed has been added.For RakPZ 2, Begleitpanzer, BMP-1, BMP-2, Warrior, Swingfire, Striker, Strv 81, Type 60 ATM, M113a1, Amx13 ss11 full stop is required, on the M3 Bradley shooting is allowed at a speed not faster than 10 km/h. A missile can not be launched if a vehicle exceeds a preset speed. Mechanics that limit ATGM vehicle speed have been added.Field repair for vertical and horizontal guidance will operate in the same way. For this repair full stop of the vehicle is required. Damaged breeches or barresl will need a “field repair” time of 10 seconds. In ground AB battles the algorithm of critical damage of the gun barrel, breech and vertical and horizontal guidance has been changed.The failure of the elevation and traverse drives completely blocks rotating and elevating of the weapon vertically for 15 seconds, after which the speed of traverse is limited to 3 degrees per second and and the range of angles on elevation will be limited to +/-1.5° from the angle in which the mechanism was damaged.įor field repair of all listed modules, the vehicle needs to be stationary.By damaging the breech the firing will be completely blocked for 30 seconds, after that, shots will experience random misfires. ![]() Damaging the barrel completely blocks firing for 30 seconds, after that firing is carried out with degraded parameters: 15 times more scatter, 2 times less shell speed and 2 times reduced armour penetration.The mechanics of “field repair” has been added to ground RB battles for the following modifications in addition to the existing ones: gun barrel, breech, traverse and elevation drives.Ground Vehicle model, damage model, characteristic and weaponry changes: Since several ground battles may be active at the same time, these tasks have been removed from the journal.Thus several ground battles can be active at a time. Sectors that have maximum combat presence of one of the teams will have a battle triggered, where ground forces of that team will be an attacking party. Ground battles mechanism constantly scans frontline sectors.Capturing an air zone by one of the teams increases th combat presence of that team to a maximum in the sector (hidden parameter).The convoy which has reached the final point of its route will maximally increase the military presence of the friendly team in the sector (hidden parameter).Convoy will fulfill their task when they reach the sector which is in contact with the front line.Detection range for convoys has been changed from 4,500 to 15,000 metres, to make it easier for players to find them.Now, the task to protect the convoy will be given when the convoy has been detected by the enemy and the enemy team receives the task to destroy the convoy.Changes in the mechanics of ground convoys:.Test EC mission added for helicopters in the location “Tunisia”.New airfields have also been improved to allow a more comfortable take off and landing due to an increase in runway length. All airfields on all Enduring Confrontation missions have been replaced by updated ones in order to be compatible to the new mechanics.The general “HP” of an airfield consists of the “HP” of its modules - bombs that have fallen into an already destroyed module or have fallen into the “body” of an airfield but outside the module do not cause damage. The status of each module is visible on the airfield icon and affects the airfield functionality. In short: each airfield has 4 “modules”: the runway, fuel storage facilities, residential area, aircraft parking. The ground convoy template has been redone to avoid conflicts with the front line mechanics added in previous updates.Convoys have been added to all Enduring Confrontation missions (as in Summer Stalingrad mission where convoys are active).Background activity in ai vehicles that doesn't affect the outcome has been added in all Enduring Confrontation missions (unrelated to generated ground battles and convoys as seen in the locations Stalingrad, Sicily, Ruhr and Khalkhin-Gol). ![]()
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